Tuesday, August 25, 2009

Deconstructivism Architecture










This is a style of architectural designed structures, which at first glance seem as an assembly of unrelated bits and pieces, that seem to distort the buildings shape and envelope. Each of the structures elements are manipulated to form an construction of shapes which are unpredictable and develop a visual effect of chaos. This is a postmodernist style of architecture which began in the late 1980's. Two of my favourite examples of Deconstructivism Architecture is
Libeskind's Imperial War Museum North in Manchester comprises three apparently intersecting curved volumes. & my favourite Vitra Design Museum by Frank Gehry, Weil am Rhein. The above images are examples of such architecture.


All images are taken from ww.wikipedia.org:

-UFA-Kristall Filmpalast. Designed by Coop Himmelb

-Seattle stock Library.
-Guggenheim Museum Bilbao
-WFM Starter Centre

Designed by Frank Gehry



Draft Poster 2


This is the design layout and background images complete for the poster, i cant give it all away so as you can see its just got a basic layout, all that is left to do is describe the Island and add some images and laser cutting.

Sunday, August 23, 2009

My poster inspiration


Poster inspirations.

Section


The section was a bit tricky. Its a little hard to see so I'll describe the bird house section, inside would be two parts split down the middle. The bottom is dark for sleeping time and the top has sunlight beaming through for those warm days of play. entry is through several part of the house, The front and back door, as well as the pigeon holes.

Habitat Sketch Plans

This is just a brain storming of different shapes and ideas in which I want my habitat to incorporate. I tried to focus on all of the creatures characteristic, from the reptiles nature fondness of large rocks to sun bake on, to the flowing rivers and waterfalls for his fish instincts, as well as a large enclosed bird house.

Casa de Qauve`














































Finding a suitable habitat for Qauve` was tricky, it needed to incorporate all aspects of its character, from beautiful flowing streams to a bird house and large rocks positioned correctly for maximum sunlight. This habitat was perfect for it as it has all of these and more!
Originally I had only wanted to have a bird house for the creature but quickly reconsidered as it did not suit its personality and features.

Creature animation